Cemu shader cache download zelda botw 4k

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Vulkan is a lot faster than OpenGL was when it comes to compiling, so that alone will make things a lot smoother. PS: Even if you can't use async, you are still better off building your own cache to avoid potential issues. I'd rather people just use the better API where possible and the tools the devs have provided instead. I'm frankly tired of having to ask people for logfiles, only to then see that stupid 11k BotW cache again and again.Īnd I know people here are gonna say 'well, I didn't have any issues.', doesn't matter. I'm just saying this because of how many issues this has caused for people. Personally, I don't care about shader caches technically being copyrighted material (I actually think the Cemu devs and moderators are a bit pedantic about that stuff).

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So, if you have a GPU that is fairly new, just use Vulkan with async shader compile rather than relying on precompiled caches. Here is the thing: if your hardware supports Vulkan 1.2, you don't need a transferable shader cache.įor quite some time now, Cemu has had feature called async shader compile, which basically eliminates the stutter and freezing you would normally get during compiling.

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More often than not, it was because of a transferable shader cache. Over the last few days we had an influx of people coming into the official Cemu sub, complaining about performance issues.

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